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While most marketers weren’t the first in line to try new marketing platforms in 2007, we’ll begin to see more brands involved in new channels next year. Consumer adoption and turn key solutions will drive marketers into new spaces.
Keep your eye on console gaming in 2008. PS3 and Wii are transforming the tone deaf into guitar heroes and the couch potatoes into tennis pros. Video games can now be used to build brands, as opposed to distraction from game play. Connected consoles create more opportunities for dynamic in-game advertising, where ad placements can be updated with new campaigns and advertisers. It also allows advertisers to commit to a particular title closer to release date, or even after a game is in stores.
Both casual and hard-core gamers alike can be engaged with brands for extended amounts of time with a lower cost per interaction than many other emerging platforms. Console game sales figures are forecasted to push household penetration to 50% in the coming months. 2008 will be a great time to get involved, as the costs are not over-inflated (yet), and the games are not cluttered with interactive advertising.
While I don’t think there will be a lot of stand-alone branded games this year; integration opportunities will be abundant – it’s just up to the marketers to make sure the brand presence enhances the gamers’ experience, and not detract from it.
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http://criticalmass.com Tim Schavitz
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http://www.BandwidthCamp.com Duane Brown
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http://danielhonigman.com Daniel





