Tag Archives: iPad
Vivian Chan | Critical Mass Toronto
On Wednesday, January 27, 2010, the tech world was abuzz. Apple had just announced their latest shiny new toy: the iPad.
For the weeks and months following, the announcement has been met with mixed reviews. In one camp, people have labeled it as just an oversized iPhone that was not quite phone, not quite computer. In another, it has been heralded as something that can be expected to revolutionize the gadget industry and way we interact with technology in ways we’ve seen Apple products do in the past. Within Critical Mass, we also had many discussions about the potential impact of Apple’s new iPad. Regardless of our discussions and each person’s opinion about the iPad, one thing was sure: There was a lot of excitement – especially at the prospect of designing some of the first iPad apps for our clients.

Rather than talk about the impact of the iPad on our industry and market (if you want a great read on the subject, see Neil Clemmon’s post here on Experience Matters), this post discusses some of the things we’ve learned about iPad app design and development through our own experience with some of our savvy clients. Through the course of our work with iPad apps, six main guiding principles have surfaced:
#1 – Realize that an iPad app does not equate to a scaled-up iPhone app.
This first principle is essential to embrace. From a logistical design and development perspective, the iPad app specs are obviously very different from an iPhone, and the effort required means the iPad design and development is essentially starting from scratch. It’s best to start with that assumption, rather than the assumption that the existing infrastructure of an iPhone app can be leveraged to shorten the iPad app production cycle. More importantly, an iPad should not be the equivalent to a scaled-up iPhone app from a philosophical perspective. Why? Read on.
#2 – Think customer usage.
The context of how, where, and when a customer will use an iPad, compared with how they would use an iPhone, a desktop or a laptop is essential to consider when designing an iPad app. This is one of the core reasons why iPad apps are not scaled-up iPhone apps. While a person may be highly mobile with their phone, using it everywhere and in spurts, they will likely be less mobile with their iPad. Similarly, they would be more mobile, casual, and spontaneous in their use of an iPad than with a desktop or laptop. So the apps designed for an iPad are ones that should suit that usage – casual, sit-down, spontaneous, but with more time for exploration and engagement than with an iPhone app. The other use case scenario that will be very powerful for iPad apps is in the realm of sales. Sales training, content, education, and product exploration. I’ll leave that with you to chew on.
#3 – Create utility.
The same principle in the creation of an iPhone app relates to the iPad app: utility. More specifically, customer utility. How will the app add value for a customer? Will it be functional, inspirational, educational, entertaining? Whatever the motivation, it needs to fill a niche in the lives of target customers to engage and encourage repeat use. We accomplish this by building an app that brings utility and value to a customer so they want to use it when they need and when they want. The key is providing an app that fills a need or generates a want.
Read more about the importance of Features, Interface and Flexibility to iPad app development.
By Neil Clemmons | Critical Mass Chicago
There’s a lot being written about the iPad – reviews, new applications, the ongoing debate on Flash, what the device does and what it doesn’t do.
Beyond the device, however, there are some implications and the longer-term impact it will have as we create digital experiences. New devices and interfaces have a profound impact on consumer expectations, competitive moves, and the evolution of digital interfaces. The Wii ushered in new interface concepts and ideas. Same with xBox and xBox Live. The iPad will do the same in its influence on the conventions and expectations of our industry.
We have several of the Wifi iPads in our offices and have had a number of discussions with our team about its implications. Some see immediate opportunities for the iPad to ‘fit in’ to their lifestyles. Others are still debating if it replaces something or is a supplemental access and consumption device. It’s bigger than a phone with no ability to do more than SKYPE calls. But it’s not quite a notebook with all the file access and productivity tools – so the iPad makes compromises in both directions. The limitations will change in time as new applications, new peripherals, an updated OS, and improved connectivity come.
One thing the smartphone and iPad do is to force a focus on ‘what’s important’ versus ‘what’s possible.’ As sites or applications evolve, they become more bloated, more confusing, and lose the punch they can have. Redesigns of a site or an application can be liberating, in removing the old conventions. But invariably we worry about ‘moving the cheese’ of the habituated consumer and thus add rather than subtract in making experience design tradeoffs. This is where Apple and the developers of iPad apps demonstrated tremendous courage in leaving behind the conventional interfaces and tools. We need more courage to advance the customer experience.
What’s the take away after a week of using the iPad from an experience standpoint?
Here are the 7 Areas of Implications for digital marketers:
#1 – Fragmentation.
Josh Bernoff (Forrester) wrote about the Splinternet earlier this year. That theme is in full force on the iPad. Media and content fragmentation continue as new devices enable content consumption in new and different formats. Information ubiquity that started with the smartphone is further exacerbated with a new form factor. iPhone apps that are played on the iPad look OK, but you’re much more engaged by an iPad native app. The need for liquid experiences that adapt to the screen become even more important as we look at alternative form factors.
#2 – Development Challenges.
We have to think differently about how content and experiences are created, disseminated and maintained. Monolithic frameworks start to break down when there are hundreds of thousands of developers creating new experiences. And with Apple changing their developer terms and conditions, it looks like Apple will expect you to use their tools and frameworks, rather than many of the cross-platform frameworks. We have several clients working with Android, iPhone, Blackberry and other instances for applications. The iPad and follow-on products from other vendors based on Windows 7, Chrome, or Android tablets will further exacerbate the challenge of consistency and maintainability.
#3 – Personalization.
We’re at the early stages of more personal (and relevant) consumption of media – that means the customer is even more in control of the experience. Most will seek out an application rather than a web browser to consume their content where possible. Android, the iPhone OS, Windows Phone 7, Blackberry are all targeting what Mary Meeker with Morgan Stanley says will be a bigger market than the desktop PC market by 2014. The browser lives on at the desktop, but many of these new devices will take a very different approach to content and experience access. Remixing content from feeds, apps, alerts, and personalized experiences will become even more important. Add in the intersection of social to these experiences and you quickly see that use cases with these new devices will become even more personal.
Adam Bracegirdle | Critical Mass Calgary
This year marked my second at the SXSW interactive festival and it’s escalation was palpable. As one firmly rooted in the cerebral, esoteric environs of the creative department, I was expected by many to attend those “creative” sessions in which my peers debate, among other things, the value of the word press theme, or typography on the web. Although important work, I found conversations on the future of my medium to be a far more tantalizing proposition this time around. With that in mind I siphoned a rather crowded schedule down to a multitude of unfamiliar topics ranging from scaled multi-touch platforms to the economics of high quality content creation online. Much to my delight I found something compelling in nearly every one short of a distant few (some were vain attempts at self marketing rather then an argument of any substance. I haven’t the appetite for that.). After a short while, in fact from the very first of my lectures, I began to notice a pervading thought in nearly every talk I attended.
Convergence seemed to be on the minds of every eminent social guru and internet famous CEO at the conference. Wary as I am of the dreaded interactive meme, I could not help but feel that convergence wasn’t just another passing interweb buzzword. It seemed to permeate every lecture regardless of bent. Hardware discussions would invariably turn to talk of real-time repositories that could be accessed from anywhere; hardware as we know it becoming usurped by its more powerful, cloud-based counterpart. And although I suppose one could say that it’s an obvious (and dated) example of where convergence is headed, the example becomes substantive when watching a mob of displeased technophiles assault Mark Cuban, chairman of HDNet, demanding access to a`la carte content at a whim, from anywhere.
Talk of convergence extended well out of the traditional confines of platform and hardware though. Point in case, “social” was a virtual non-event this year as it has become almost totally ubiquitous; no longer considered a back channel for passive content. The emergence of the front channel was happening before us at SXSW as Twitter blew up during the keynotes with a frenzy of discussion, valuable or not, and location based services like Gowalla begin to provide tangible value in finding anything from Migas for breakfast
to the best dive bar in Texas. I found myself at one point wondering if I was the only one in my lecture becoming confused by the direction of the conversation, only to find that several others were tweeting from within the room and getting informed responses from the moderator, in real-time. The convergence of channels is happening rapidly in these circles as the term “multi-channel” exits the lexicon and is replaced simply by “interaction”.
Originally posted at Experience Planner blog.

At first glance, the new Apple iPad doesn’t appear to be a game changer. Honestly? What it is, is an upgraded, tricked-out iPod Touch and in typical Apple fashion, they’ve focused on basic functionality the first time out. There is no camera, no HDMI, no USB – not without an adapter, at least – and it lacks multi-tasking.
Apple has created a low-risk product based on their existing technology. So unlike the Apple iPhone, there’s no new real technological or user experience innovation here (i.e., touchscreen tech and an application delivery channel in the form of the Apple App store). I can only assume that Apple created this device at a fraction of what it cost to research, develop and market the technology behind iPhone and iPod Touch.
That being said – I, for one, will be getting in line two months from now to pick up a 16gb Wifi iPad.
Personally, I really enjoy the touchscreen experience. I’ve been an iPhone user for over two years and I’ve craved a larger touchscreen experience for watching films, reading books and playing games while on the go (as I travel for work frequently). I get that now with the iPad and I’ll buy it because of that. Yes – I could have that with a small laptop or netbook, but neither of those device types are built for delivering a portable, high-end media experience.






