Tag Archives: iphone
SXSWi – it’s the birth of a proto-city: a hive of integrated people experimenting with the tools in the market that, without mass local adoption, would not have any poignancy. It’s where the early adopters can temporarily form a society of mutually founded infrastructure.
Obviously I like to consider myself a fairly early adopter. I am generally picking up the newest thing in beta and giving it a try. The proto-city certainly is a unique experience where these services just work and I’m not at the mercy of my family and friends to adopt the numerous new things I throw at them every week.
This week’s post is all about these services and how they work, a kind of preview to how they would work if a mainstream audience were to pick them up. There are some old and some new, but all based around the ever growing social–mobile & desktop–sector.
The prevailing theme this year was group messaging and location based services. Typically when you look back at SXSW there is one clear launch that will take hold and change the landscape of digital: Twitter, Foursquare, Gowalla, etc. I would say that this year there was no clear winner. This may be perhaps due to development becoming easier and faster than it was a couple years ago, which would correlate to SXSW being fettered with startup after startup, creating so much noise that no single one stood out.
There’s four services that I looked at primarily while down in Austin: Convore, Beluga, Hashable, & Yobongo.
Welcome to issue three of this weekly post. I’m hoping to develop the format a little further in the next couple posts.
The rise of Near Field Communication (NFC)
Some of the more exciting tech that was shown at the Mobile World Congress this year was in the vein of near field communication (NFC). The prospects of near field communication are quite profound – essentially the ability to use your phone to transfer data through near contact. Like RFID, NFC would allow you to pay at a point of sale, or transfer contact information for example. One of the large differences between RFID and NFC is security: NFC was built specifically to be more secure. Read more on CNET.
The new subscription model
Over the past week or so both Apple and Google released subscription models for their app stores, drawing a straight line from publisher and consumer. There are some key differences between the two:
Apple’s model allows publishers to set the price and recurrence, and all payment is handled by the iTunes store limiting those purchases to strictly Apple devices (surprise). The Google One Pass is a lot less limited – not only do they only take 10%, but they also allow their One Pass system to work across various platforms such as web, tablet, and smartphones. Google’s subscription system is smarter too allowing for metered billing and single content billings.
HP WEBOS
Introducing the Pre 3

What chances does yet another OS have in the evermore saturated world of mobile? Apple, Google, and RIM in the forefront, Microsoft training to win ground, and now HP rekindling the WebOS software it acquired with Palm. Is it worth it? I know one person in the CM Calgary building that might say yes. Anything can happen, there is no clear winner yet.
Palm may be dead, but their Pre is back, and so is WebOS. Personally I like the simplicity of WebOS. The ‘card’ based system makes it easy to multitask, and a simple flick will close an app. It’s clean and easy to understand. The obvious downside to WebOS are the apps available: a whopping 8000.
The hardware itself is said to be massive. The 3.6″ screen AND slide out keyboard make it a handfull, but for some they’ll be glad to still have the physical keyboard. Have a look at this hands-on video for a walkthrough.
Read More
The moderately quiet beast of Windows Phone 7 has suddenly made some noise – as do many beasts on their death bed, crying out into the night for help. Common speculation is that the Microsoft mobile solution is barely hanging on in the mobile market, but not before trying all the bandages on for size.
So in the spirit of windows having some of the bigger news this week, we’ll lead in with them.
WINDOWS PHONE 7
Microsoft goes Finnish
The biggest news hitting this week has been the adoption of Windows Phone 7 by the hardware giant Nokia. The announcement by Chief Executive Officer Stephen Elop caused the 1500 person team responsible for the development of Symbian, Nokia’s own OS, to walk out of the building.
Ever since the announcement took place on February 11th, Nokia’s stock has dropped 18% draining 5.5 billion Euros*.
Elop is quoted in the Microsoft press release: “Today, developers, operators and consumers want compelling mobile products, which include not only the device, but the software, services, applications and customer support that make a great experience,” Stephen Elop, Nokia President and CEO, said at a joint news conference in London. “Nokia and Microsoft will combine our strengths to deliver an ecosystem with unrivalled global reach and scale. It’s now a three-horse race.”*
Perhaps the gravity of the situation is the clobbering both Microsoft and Nokia are getting from Android and Apple iOS, it may be natural that the two team up to really take this to market. Read More
Vivian Chan | Critical Mass Toronto
On Wednesday, January 27, 2010, the tech world was abuzz. Apple had just announced their latest shiny new toy: the iPad.
For the weeks and months following, the announcement has been met with mixed reviews. In one camp, people have labeled it as just an oversized iPhone that was not quite phone, not quite computer. In another, it has been heralded as something that can be expected to revolutionize the gadget industry and way we interact with technology in ways we’ve seen Apple products do in the past. Within Critical Mass, we also had many discussions about the potential impact of Apple’s new iPad. Regardless of our discussions and each person’s opinion about the iPad, one thing was sure: There was a lot of excitement – especially at the prospect of designing some of the first iPad apps for our clients.

Rather than talk about the impact of the iPad on our industry and market (if you want a great read on the subject, see Neil Clemmon’s post here on Experience Matters), this post discusses some of the things we’ve learned about iPad app design and development through our own experience with some of our savvy clients. Through the course of our work with iPad apps, six main guiding principles have surfaced:
#1 – Realize that an iPad app does not equate to a scaled-up iPhone app.
This first principle is essential to embrace. From a logistical design and development perspective, the iPad app specs are obviously very different from an iPhone, and the effort required means the iPad design and development is essentially starting from scratch. It’s best to start with that assumption, rather than the assumption that the existing infrastructure of an iPhone app can be leveraged to shorten the iPad app production cycle. More importantly, an iPad should not be the equivalent to a scaled-up iPhone app from a philosophical perspective. Why? Read on.
#2 – Think customer usage.
The context of how, where, and when a customer will use an iPad, compared with how they would use an iPhone, a desktop or a laptop is essential to consider when designing an iPad app. This is one of the core reasons why iPad apps are not scaled-up iPhone apps. While a person may be highly mobile with their phone, using it everywhere and in spurts, they will likely be less mobile with their iPad. Similarly, they would be more mobile, casual, and spontaneous in their use of an iPad than with a desktop or laptop. So the apps designed for an iPad are ones that should suit that usage – casual, sit-down, spontaneous, but with more time for exploration and engagement than with an iPhone app. The other use case scenario that will be very powerful for iPad apps is in the realm of sales. Sales training, content, education, and product exploration. I’ll leave that with you to chew on.
#3 – Create utility.
The same principle in the creation of an iPhone app relates to the iPad app: utility. More specifically, customer utility. How will the app add value for a customer? Will it be functional, inspirational, educational, entertaining? Whatever the motivation, it needs to fill a niche in the lives of target customers to engage and encourage repeat use. We accomplish this by building an app that brings utility and value to a customer so they want to use it when they need and when they want. The key is providing an app that fills a need or generates a want.
Read more about the importance of Features, Interface and Flexibility to iPad app development.
Molly Hop & Anna Mer | Critical Mass Chicago
It’s clear consumers are hungry for mobile applications, having downloaded more than 3 billion apps from the Apple app store as of March 2010, according to eMarketer. The growing popularity of this channel has led to an increased desire to find a way to market to our mobile consumers. In response to this, Apple has recently acquired Quattro Wireless (after having AdMob snatched up by Google) to create the iAd advertising platform that will launch with the iPhone 4G this summer. Now the question is, how will iAd change how brands approach marketing within mobile applications?
A common debate among the Critical Mass Experience Distribution team is whether there is a “correct approach” to mobile applications.
When do you recommend creating one?
What value will the mobile application serve vs. that of the mobile website?
How should we market this application?
How much money, time and effort should be put into it?
One might argue that building an application but not putting a marketing effort behind it is similar to the “if a tree falls in the forest but no one is there to hear it” concept. If we determine that we don’t have the money, resources or rationale to build and market our own application, do we sponsor a relevant existing app that another brand hasn’t gotten to first?
The launch of the iAd offers a new option. We will soon have the ability to build an experience as robust as an application and be able to syndicate it out as an ad within the application environment.
Let’s take a deeper look at what makes the iAd platform unique compared to other mobile platforms:
1. Dual Interaction
iAd allows users to interact with the rich media ad without losing the application that they had opened prior to engaging with the ad. This dual action was not possible before the launch of the iPhone 4G. Now consumers can click on ads with the reassurance that they will not lose what they were previously engaging with. This dual involvement will certainly lead to more mobile ad interaction.
2. More Robust
The ads that Apple is building for the mobile platform act more like applications or microsites than standard mobile advertisements. The ads are able to contain videos, games, content, images, etc. Users are able to expand the ads over any application, allowing the ad to take full screen. (Check out Jobs’ demo.)
By Neil Clemmons | Critical Mass Chicago
There’s a lot being written about the iPad – reviews, new applications, the ongoing debate on Flash, what the device does and what it doesn’t do.
Beyond the device, however, there are some implications and the longer-term impact it will have as we create digital experiences. New devices and interfaces have a profound impact on consumer expectations, competitive moves, and the evolution of digital interfaces. The Wii ushered in new interface concepts and ideas. Same with xBox and xBox Live. The iPad will do the same in its influence on the conventions and expectations of our industry.
We have several of the Wifi iPads in our offices and have had a number of discussions with our team about its implications. Some see immediate opportunities for the iPad to ‘fit in’ to their lifestyles. Others are still debating if it replaces something or is a supplemental access and consumption device. It’s bigger than a phone with no ability to do more than SKYPE calls. But it’s not quite a notebook with all the file access and productivity tools – so the iPad makes compromises in both directions. The limitations will change in time as new applications, new peripherals, an updated OS, and improved connectivity come.
One thing the smartphone and iPad do is to force a focus on ‘what’s important’ versus ‘what’s possible.’ As sites or applications evolve, they become more bloated, more confusing, and lose the punch they can have. Redesigns of a site or an application can be liberating, in removing the old conventions. But invariably we worry about ‘moving the cheese’ of the habituated consumer and thus add rather than subtract in making experience design tradeoffs. This is where Apple and the developers of iPad apps demonstrated tremendous courage in leaving behind the conventional interfaces and tools. We need more courage to advance the customer experience.
What’s the take away after a week of using the iPad from an experience standpoint?
Here are the 7 Areas of Implications for digital marketers:
#1 – Fragmentation.
Josh Bernoff (Forrester) wrote about the Splinternet earlier this year. That theme is in full force on the iPad. Media and content fragmentation continue as new devices enable content consumption in new and different formats. Information ubiquity that started with the smartphone is further exacerbated with a new form factor. iPhone apps that are played on the iPad look OK, but you’re much more engaged by an iPad native app. The need for liquid experiences that adapt to the screen become even more important as we look at alternative form factors.
#2 – Development Challenges.
We have to think differently about how content and experiences are created, disseminated and maintained. Monolithic frameworks start to break down when there are hundreds of thousands of developers creating new experiences. And with Apple changing their developer terms and conditions, it looks like Apple will expect you to use their tools and frameworks, rather than many of the cross-platform frameworks. We have several clients working with Android, iPhone, Blackberry and other instances for applications. The iPad and follow-on products from other vendors based on Windows 7, Chrome, or Android tablets will further exacerbate the challenge of consistency and maintainability.
#3 – Personalization.
We’re at the early stages of more personal (and relevant) consumption of media – that means the customer is even more in control of the experience. Most will seek out an application rather than a web browser to consume their content where possible. Android, the iPhone OS, Windows Phone 7, Blackberry are all targeting what Mary Meeker with Morgan Stanley says will be a bigger market than the desktop PC market by 2014. The browser lives on at the desktop, but many of these new devices will take a very different approach to content and experience access. Remixing content from feeds, apps, alerts, and personalized experiences will become even more important. Add in the intersection of social to these experiences and you quickly see that use cases with these new devices will become even more personal.









